Climate, Terrain, Leadership, and Religion

Climate
Ryuutenshi Valley: warm year round

Elvenwood: warm year round

Beast Isle/Vileshte Island: warm year round, humid summers

Hash-Beneir: warm year round, humid summers

Kimbala: warm year round

Chume’taly forest: harsh winters, cool to warm summers

Nomads: Cold winters for the most part (milder ones in Horyin) with mild to warm summers

Arrack-Ley: dry, cool winters, mild to warm summers

Ana-Lashan: humid

Tuarel: humid

Terrain
Ryuutenshi Valley: plains, grassy

Elvenwood: forest

Beast Isle/Vileshte Island: valley, farmable land

Hash-Beneir: river side, sandy ground

Kimbala: swampy, marshland

Chume’taly forest: forest

Horyin: woodland, some plains

Sutar: ocean, marshy

Tir’ri: grasslands

Tchupak: tundra

Auran: sandy

Arrack-Ley: cliffs, caves, poor farmland

Ana-Lashan: lakes,

Tuarel: humid

Culture and leadership
Ryuutenshi Valley: monarchy (queen), Five Warriors

Elvenwood: rule of elders

Beast Isle/Vileshte Island: Grandmaster

Chume’taly: clan structure, eldest child succeeds leader

Human: largely follow rule of the Dragonlords

Tir’ri: patriarchy

Horyin: matriarchy

Sutar: matriarchy

Auran: strict Caste system

Tchupack: eldest child

Dragons: democratic, favoring age

Wyndchilds: herd, oldest stallion

Wyvern: matriarchy

Religion
There is no real religion on Keverynn at present, though in ages long past there had been. Remnants of the old Ways persist to present day. Examples of such are:

Moon names

Place names

Constellation and star names

Myths, fae stories

Sun name

Planet name

Extinct species

Use of the names of the Old Ones as contemporary names